Difference between revisions of "Authentic Quest"

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{{Infobox_designpattern
{{Infobox_designpattern
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= <!-- List of contributors separated by a " , "comma. This is optional so you can remove this field if there are no contributors -->
|contributor= [[Yuji Harashima]], [[Tetsuro Kubota]], [[Takashi Iba]]
|source= Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs'', EuroPLoP 2014 (p. 7). ACM:New York.</ref>
|source= Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs'', EuroPLoP 2014 (p. 7). ACM:New York.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->

Revision as of 20:11, 15 February 2017


Authentic Quest
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification February 15, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

When you repeat the same project, it becomes difficult to react to the leaners’ discovery, so you should always add the something challenging to the same project. You can get new discoveries with the project.[1]

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.