Difference between revisions of "Continuous Activity"

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Revision as of 10:12, 4 May 2017


Continuous Activity
Contributors Christian Köppe
Last modification May 4, 2017
Source Köppe (2012)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Include regular delivery moments of appropriate artifacts to motivate and engage the students to be active over the whole time of the assignment. These artifacts should be of value for the students.[1]

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

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Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Köppe, C. (2012). Continuous activity: a pedagogical pattern for active learning. In Proceedings of the 16th European Conference on Pattern Languages of Programs (EuroPLoP 2011). (p. 3). New York: ACM.