Difference between revisions of "Creative Education"
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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 10:19, 4 May 2017
Creative Education | |
Contributors | Yuji Harashima, Tetsuro Kubota, Takashi Iba |
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Last modification | May 4, 2017 |
Source | Mentioned in Harashima, Kubota & Iba (2014)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Nowadays the state of society changes rapidly, so it becomes more important to get creativity. Try to start and struggle a project in which you and learners make something together. You’ll be a Generative Participant through the projects.
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References
- ↑ Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.