Difference between revisions of "Creative Project/OG"
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Learn through actively creating, rather than through rote memorization.
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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Full_Pattern]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 10:19, 4 May 2017
Creative Project | |
Contributors | Takashi Iba, Mami Sakamoto |
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Last modification | May 4, 2017 |
Source | Iba & Sakamoto (2011)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
“Acquiring is always secondary, and instrumental to the act of inquiring” — John Dewey
“The true delight is in the finding out rather than in the knowing.” — Isaac Asimov
“All the world is a laboratory to the inquiring mind.” —Martin H. Fischer
You have started to learn, and you want more intellectual excitement.
Maybe you are unwilling to learn just by acquiring knowledge and skills.
- • It is difficult to work on what you are not interested in.
- • It tends to be boring to read or listen to what is oneway.
Launch your project or join a project, and carry it out to improve your knowledge and skills.
- • Grasp the up-to-date knowledge and think about what you want / need.
- • Improve your knowledge and skills through creating projects and fieldwork for new discoveries.
- • Make a reflection of what you have learned.
- • Then, think about a better way for learning.
References
- ↑ Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 29). ACM: New York.