Difference between revisions of "Hard But Not Too Hard"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 13:03, 4 May 2017


Hard But Not Too Hard
Contributors Yishay Mor
Last modification May 4, 2017
Source Mor (2008)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

A challenge has to be set at a level which is slightly above the participants current level. A challenge too easy will be perceived as boring, while a challenge too hard will result in frustration – both leading to disengagement.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Patlet published in Mor, Y. (2008). Guess my X and other Techno-pedagogical Patterns: Toward a Language of Patterns for Teaching and Learning Mathematics. In Proceedings of the 13th European Conference on Pattern Languages of Programs. Irsee, Germany.