Difference between revisions of "Sugar-Coating"
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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 12:27, 5 May 2017
Sugar-Coating | |
Contributors | Yishay Mor |
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Last modification | May 5, 2017 |
Source | Mor (2008)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
This is an anti-pattern. Mathematical (or any other subject) matter is injected into a game in a disconnected way, so that the game is the sugar-coating used to help the learner swallow the bitter content.
As a result the game loses its appeal, and the learner receives the message that the educational content is inherently un-enjoyable.
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Forces
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Literature
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Related patterns
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References
- ↑ Patlet published in Mor, Y. (2008). Guess my X and other Techno-pedagogical Patterns: Toward a Language of Patterns for Teaching and Learning Mathematics. In Proceedings of the 13th European Conference on Pattern Languages of Programs. Irsee, Germany.