Difference between revisions of "Brain Switch"
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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category:Creative Education Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 12:33, 12 May 2017
Brain Switch | |
Contributors | Takashi Iba, Toko Miyake |
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Last modification | May 12, 2017 |
Source | Iba & Miyake (2010)[1]; Iba (2010)[2] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
[P] Neither logic or intuition is not enough to achieve a breakthrough.
[S] Think, switching two modes of logic and intuition.
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ Pattern published in Iba, T., & Miyake, T. (2010). Learning Patterns: a pattern language for creative learning II. In Proceedings of the 1st Asian Conference on Pattern Languages of Programs (p. 4). ACM:New York.
- ↑ Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.