Difference between revisions of "Continuous Activity"
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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category: Pedagogical Design Patterns]] [[Category:Active Learning Patterns-Köppe]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Latest revision as of 12:41, 15 May 2017
Continuous Activity | |
Contributors | Christian Köppe |
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Last modification | May 15, 2017 |
Source | Köppe (2012)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Include regular delivery moments of appropriate artifacts to motivate and engage the students to be active over the whole time of the assignment. These artifacts should be of value for the students.[1]
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ 1.0 1.1 Köppe, C. (2012). Continuous activity: a pedagogical pattern for active learning. In Proceedings of the 16th European Conference on Pattern Languages of Programs (EuroPLoP 2011). (p. 3). New York: ACM.