Difference between revisions of "Continuous Activity"

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[[Category:Design_patterns]] [[Category:Patlet]] [[Category: Pedagogical Design Patterns]] [[Category:Active Learning Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category: Pedagogical Design Patterns]] [[Category:Active Learning Patterns-Köppe]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 12:41, 15 May 2017


Continuous Activity
Contributors Christian Köppe
Last modification May 15, 2017
Source Köppe (2012)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Include regular delivery moments of appropriate artifacts to motivate and engage the students to be active over the whole time of the assignment. These artifacts should be of value for the students.[1]

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References

  1. 1.0 1.1 Köppe, C. (2012). Continuous activity: a pedagogical pattern for active learning. In Proceedings of the 16th European Conference on Pattern Languages of Programs (EuroPLoP 2011). (p. 3). New York: ACM.