Difference between revisions of "Repair It Yourself"

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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category:Flipped Classroom Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 12:34, 16 May 2017


Repair It Yourself
Contributors Christian Köppe, Ralph Niels, Robert Holwerda, Lars Tijsma Niek Van Diepen, Koen Van Turnhout, René Bakker
Last modification May 16, 2017
Source Köppe et al. (2015)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Let students correct their wrong or incorrect solutions, so that they understand better how to do it right.[1]

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 First mentioned in Köppe, C., Niels, R., Holwerda, R., Tijsma, L., Van Diepen, N., Van Turnhout, K., Bakker, R., (2015). Flipped Classroom Patterns - Designing Valuable In-Class Meetings. In Proceedings of the 20th European Conference on Pattern Languages of Programs (EuroPLoP 2015). New York:ACM.