Difference between revisions of "Show Programming"
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= [[Axel Schmolitzky]] | |contributor= [[Axel Schmolitzky]] | ||
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs | |source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007).'' Irsee, Germany.</ref> | ||
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | |dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | ||
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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category:Patterns for Teaching Software in Classroom]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 12:10, 16 May 2017
Show Programming | |
Contributors | Axel Schmolitzky |
---|---|
Last modification | May 16, 2017 |
Source | Schmolitzky (2007)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Show programming in action (and not only slides about programming), explain the code and concepts you apply, and show how you make use of useful features of the IDE (Integrated Development Environment). Relevant when teaching software programming[1].
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ 1.0 1.1 Schmolitzky, A. (2007). Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007). Irsee, Germany.