Difference between revisions of "Question Boomerang"
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= [[Christian Köppe]], [[Joost Schalken-Pinkster]] | |contributor= [[Christian Köppe]], [[Joost Schalken-Pinkster]] | ||
|source= Köppe and Schalken-Pinkster (2013)<ref name="Köppe2013a">Köppe, C., & Schalken-Pinkster, J. (2013). [http://dl.acm.org/citation.cfm?id=2725697 Lecture design patterns: improving interactivity]. In ''Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013)'' (p. 23). The Hillside Group.</ref><ref name="KÖPPE">Also mentioned in Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (2015). [http://hillside.net/plop/2015/papers/panthers/2.pdf Lecture Design Patterns: More Interactivity Improvement Patterns.] In ''Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015)''. | |source= Köppe and Schalken-Pinkster (2013)<ref name="Köppe2013a">Köppe, C., & Schalken-Pinkster, J. (2013). [http://dl.acm.org/citation.cfm?id=2725697 Lecture design patterns: improving interactivity]. In ''Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013)'' (p. 23). The Hillside Group.</ref><ref name="KÖPPE">Also mentioned in Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (in press 2015). [http://hillside.net/plop/2015/papers/panthers/2.pdf Lecture Design Patterns: More Interactivity Improvement Patterns.] In ''Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015)''. New York:ACM.</ref> | ||
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | |dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> |
Latest revision as of 09:37, 6 June 2017
Question Boomerang | |
Contributors | Christian Köppe, Joost Schalken-Pinkster |
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Last modification | June 6, 2017 |
Source | Köppe and Schalken-Pinkster (2013)[1][2] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Send a question back to the students like a boomerang. Let them try to answer it themselves as group or to think of possible answers. Do this repeatedly until they found the answer themselves or the question requires the introduction of new material.[1][2]
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ 1.0 1.1 Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013) (p. 23). The Hillside Group.
- ↑ 2.0 2.1 Also mentioned in Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (in press 2015). Lecture Design Patterns: More Interactivity Improvement Patterns. In Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015). New York:ACM.