Difference between revisions of "Singleton"
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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category:Software Design Patterns]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Latest revision as of 09:37, 6 June 2017
Singleton | |
Contributors | Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides |
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Last modification | June 6, 2017 |
Source | Gamma, Helm, Johnson & Vlissides (1995)[1], Singleton Pattern (2016)[2] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
If a system only needs one instance of a class, and that instance needs to be accessible in many different parts of a system, you control both instantiation and access by making that class a singleton.[1][2]
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ 1.0 1.1 Gamma, E., Helm, R., Johnson, R. & Vlissides, J. (1995). Design Patterns: elements of reusable object-oriented software. Addison-Wesley: Boston, MA. ISBN 0-201-63361-2.
- ↑ 2.0 2.1 Singleton Pattern. (2016). Retrieved October 4, 2016 from http://c2.com/cgi/wiki?SingletonPattern.