Difference between revisions of "Prototyping (Iba and Sakamoto)/OG"
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It is not until you make some prototypes that you figure out what you really want to make.
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▼In this context
▼Therefore
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= [[Takashi Iba]], [[Mami Sakamoto]] | |contributor= [[Takashi Iba]], [[Mami Sakamoto]] | ||
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs | |source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). New York:ACM.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref> | ||
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | |dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | ||
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[[Category:Design_patterns]] [{Category:Full_Pattern]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [{Category:Full_Pattern]] [[Category:Creative Education Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 11:03, 16 May 2017
Prototyping (Iba and Sakamoto) | |
Contributors | Takashi Iba, Mami Sakamoto |
---|---|
Last modification | May 16, 2017 |
Source | Iba & Sakamoto (2011)[1]; Iba (2010)[2] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
“My hand is the extension of the thinking process - the creative process.” — Tadao Ando
“A picture is worth a thousand words. ... a good prototype is worth a thousand pictures.” — T. Kelly
“Without craftsmanship, inspiration is a mere reed shaken in the wind” — Johannes Brahms
You have an idea and are almost ready to implement it.
You cannot clarify an image of what you will create.
- • It is not until you take actions towards the objective that you find it clearly.
- • Making things opens up the possibility of your next stage of learning.
- • It is difficult to discuss an idea without a concrete image of it.
Make some prototypes and consider how to make it better.
- • Make a prototype and find out what doesn • •t work.
- • Consider other approaches to your problems and make the prototype again.
- • Using the prototypes, share your ideas with others and make better prototypes than before.
References
- ↑ Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.
- ↑ Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.
[{Category:Full_Pattern]]