Difference between revisions of "Prototyping (Iba and Sakamoto)/OG"

From Open Pattern Repository for Online Learning Systems
Jump to navigation Jump to search
(Created pattern in original format)
 
(Added source)
Line 4: Line 4:
{{Infobox_designpattern
{{Infobox_designpattern
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Takashi Iba]], [[ Mami Sakamoto]]
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011'' (p. 29). ACM: New York.</ref>
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011'' (p. 29). ACM: New York.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->

Revision as of 12:45, 16 February 2017


Prototyping (Iba and Sakamoto)
Contributors Takashi Iba, Mami Sakamoto
Last modification February 16, 2017
Source Iba & Sakamoto (2011)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


It is not until you make some prototypes that you figure out what you really want to make.
Prototyping-OG.png

“My hand is the extension of the thinking process - the creative process.” — Tadao Ando

“A picture is worth a thousand words. ... a good prototype is worth a thousand pictures.” — T. Kelly

“Without craftsmanship, inspiration is a mere reed shaken in the wind” — Johannes Brahms


***


You have an idea and are almost ready to implement it.


▼In this context


You cannot clarify an image of what you will create.

• It is not until you take actions towards the objective that you find it clearly.
• Making things opens up the possibility of your next stage of learning.
• It is difficult to discuss an idea without a concrete image of it.


▼Therefore


Make some prototypes and consider how to make it better.

• Make a prototype and find out what doesn • •t work.
• Consider other approaches to your problems and make the prototype again.
• Using the prototypes, share your ideas with others and make better prototypes than before.


References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 29). ACM: New York.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.