Difference between revisions of "Prototyping (Iba and Sakamoto)"
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Revision as of 07:25, 3 May 2017
Prototyping (Iba and Sakamoto) | |
Contributors | Takashi Iba, Mami Sakamoto |
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Last modification | May 3, 2017 |
Source | Iba & Sakamoto (2011)[1]; Iba (2010)[2] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
[P] It is hard to imagine all problems and possibilities of the products just by thinking .
[S] Build a prototype for comprehending what you should / can do for next.
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 29). ACM: New York.
- ↑ Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.