Difference between revisions of "War Game"
Jump to navigation
Jump to search
Sfrancisco (talk | contribs) (Added category) |
Sfrancisco (talk | contribs) (Added category) |
||
Line 65: | Line 65: | ||
<references/> | <references/> | ||
[[Category:Design_patterns]] [[Category:Patlet]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category: Pedagogical Design Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Latest revision as of 07:17, 17 May 2017
War Game | |
Contributors | Joseph Bergin, Jutta Eckstein, Markus Völter, Mariana Sipos, Eugene Wallingford, Klaus Marquardt, Jane Chandler, Helen Sharp, Mary Lynn Manns |
---|---|
Last modification | May 17, 2017 |
Source | Bergin et al. (2012)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Create time-compressed simulation games designed to highlight the issues of concern. Assign different roles to learners in the group. Simulate the passage of time and the arbitrary nature of uncontrolled contexts by revealing significant "events" at specific intervals much in the way Chance cards are revealed in a game of Monopoly. Give learners either individual or group goals to achieve in the game - in competition with each other if appropriate. Include a debriefing session at the end to draw out more explicitly the lessons learned. [1]