Difference between revisions of "Creative Education"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Yuji Harashima]], [[Tetsuro Kubota]], [[Takashi Iba]]
|contributor= [[Yuji Harashima]], [[Tetsuro Kubota]], [[Takashi Iba]]
|source=Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014)''  (p. 7). ACM:New York.</ref>
|source=Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014)''  (p. 7). New York:ACM.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->

Latest revision as of 11:53, 17 May 2017


Creative Education
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification May 17, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Nowadays the state of society changes rapidly, so it becomes more important to get creativity. Try to start and struggle a project in which you and learners make something together. You’ll be a Generative Participant through the projects.

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014) (p. 7). New York:ACM.