Difference between revisions of "Make It Their Problem"
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= [[Axel Schmolitzky]] | |contributor= [[Axel Schmolitzky]] | ||
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007).'' | |source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007).'' New York:ACM.</ref> | ||
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | |dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> |
Latest revision as of 20:24, 5 June 2017
Make It Their Problem | |
Contributors | Axel Schmolitzky |
---|---|
Last modification | June 5, 2017 |
Source | Schmolitzky (2007)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
In order to get to know a live running system, have the students solve a problem, agree on a solution and then let them direct you to realize the solution using a single presentation computer connected to a projector[1].
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Related to Remote Hand[2]
Example
References
- ↑ 1.0 1.1 Schmolitzky, A. (2007). Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007). New York:ACM.
- ↑ Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013) (p. 23). The Hillside Group.