Difference between revisions of "Everybody's Thumbs Visible"
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= [[Christian Köppe]], [[Michel Portier]], [[René Bakker]], [[Stijn Hoppenbrouwers]] | |contributor= [[Christian Köppe]], [[Michel Portier]], [[René Bakker]], [[Stijn Hoppenbrouwers]] | ||
|source= Köppe, Portier, Bakker, & Hoppenbrouwers (2015)<ref name="KÖPPE"> Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (2015). [http://hillside.net/plop/2015/papers/panthers/2.pdf Lecture Design Patterns: More Interactivity Improvement Patterns.] In ''Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015)''. | |source= Köppe, Portier, Bakker, & Hoppenbrouwers (in press 2015)<ref name="KÖPPE"> Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (in press 2015). [http://hillside.net/plop/2015/papers/panthers/2.pdf Lecture Design Patterns: More Interactivity Improvement Patterns.] In ''Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015)''. New York:ACM.</ref> | ||
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | |dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> |
Latest revision as of 18:17, 6 June 2017
Everybody's Thumbs Visible | |
Contributors | Christian Köppe, Michel Portier, René Bakker, Stijn Hoppenbrouwers |
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Last modification | June 6, 2017 |
Source | Köppe, Portier, Bakker, & Hoppenbrouwers (in press 2015)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Also Known As: Thumbs Up
Make every student choose one option of a two-answer question by keeping their choice exposed via thumbs up or down.[1]
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ 1.0 1.1 Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (in press 2015). Lecture Design Patterns: More Interactivity Improvement Patterns. In Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015). New York:ACM.