Difference between revisions of "Simulation Games"

From Open Pattern Repository for Online Learning Systems
Jump to navigation Jump to search
(Created patlet for pattern)
 
(Added link to reference)
Line 5: Line 5:
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= <!-- List of contributors separated by a " , "comma. This is optional so you can remove this field if there are no contributors -->
|contributor= <!-- List of contributors separated by a " , "comma. This is optional so you can remove this field if there are no contributors -->
|source= Anthony (1996)<ref name="Anthony1996">Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..</ref>
|source= Anthony (1996)<ref name="Anthony1996">Anthony, D. L. (1996). [http://ianchaiwriting.50megs.com/classroom-ed.html Patterns for classroom education.] In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->

Revision as of 05:33, 22 September 2016


Simulation Games
Contributors
Last modification September 22, 2016
Source Anthony (1996)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

The simulation of a complex activity helps better with understanding of the underlying (tricky) concepts than a simple explanation would and additionally offers an opportunity for interaction. Only applicable in small groups and/or with good preparation[1].


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Related to Role Play[2].

Example

References

  1. 1.0 1.1 Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..
  2. Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.