Make It Their Problem

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Make It Their Problem
Contributors
Last modification August 8, 2016
Source Schmolitzky (2007)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

In order to get to know a live running system, have the students solve a problem, agree on a solution and then let them direct you to realize the solution using a single presentation computer connected to a projector[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Related to Remote Hand[2]


Example

References

  1. Jump up to: 1.0 1.1 Schmolitzky, A. 2007. Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs, EuroPLoP 2007. Irsee, Germany.
  2. Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (p. 23). The Hillside Group.