Abductive Mission

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Abductive Mission
Contributors
Last modification October 4, 2016
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

If you only think about what to teach, the project will be less attractive and meaningful. Develop the challenging mission that related to our society. That will encourage learners to participate in the project.[1]

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Related patterns

Example

References

  1. 1.0 1.1 Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.