Authentic Quest

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Authentic Quest
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification May 3, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
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When you repeat the same project, it becomes difficult to react to the leaners’ discovery, so you should always add the something challenging to the same project. You can get new discoveries with the project.[1]

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References

  1. 1.0 1.1 Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.