Continuous Activity

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Continuous Activity
Contributors Christian Köppe
Last modification May 11, 2017
Source Köppe (2012)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Include regular delivery moments of appropriate artifacts to motivate and engage the students to be active over the whole time of the assignment. These artifacts should be of value for the students.[1]

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Example

References

  1. 1.0 1.1 Köppe, C. (2012). Continuous activity: a pedagogical pattern for active learning. In Proceedings of the 16th European Conference on Pattern Languages of Programs (EuroPLoP 2011). (p. 3). New York: ACM.