Generative Participant

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Generative Participant
Contributors Takashi Iba, Chikara Ichikawa, Mami Sakamoto, Tomohito Yamazaki
Last modification May 17, 2017
Source Iba, Ichikawa, Sakamoto & Yamazaki (2011)[1]; Harashima, Kubota & Iba (2014)[2]
Pattern formats OPR Alexandrian
Usability
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Generative Participant-OG.png


It is difficult to foster learners' creativity only by teaching a static knowledge. Participate in the creative project and join in the process of creating. You should make the whole process more creative.


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References

  1. Iba, T., Ichikawa, C., Sakamoto, M., & Yamazaki, T. (2011). Pedagogical patterns for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 28). New York:ACM.
  2. Mentioned in Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014) (p. 7). New York:ACM.