Real World Experience
Real World Experience | |
Contributors | |
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Last modification | August 8, 2016 |
Source | Bergin et al. (2012)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Involve the students in real world situations, by inviting them to accomplish a project in a real world environment. Involving a domain interest allows the students to experience the real project life, from the time pressure of a deadline to the pride of demonstrating the result[1].