Learning Design/OG

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Learning Design
Contributors Takashi Iba, Toko Miyake
Last modification June 5, 2017
Source Iba & Miyake (2010)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Also Known As: Design Your Learning (Design Your Learning)[3]

Design your learning.
Learning Design-OG.png

• Always when you want to learn


It is not easy to learn how to learn, while it is an essential ability in a complex changeable society.

• Humans are not able to learn everything because their time and memory are limited.

• There are several ways to study.

• People who learn effectively have a knack for good learning, which is independent on their fields or themes.

Learn the ‘knack’ of learning from the experienced learners, and design your way of learning based on them.

• You can work on your activity with learning patterns which tells you the knack of effective learning.

• First, read roughly whole patterns to understand what learning patterns is like, especially the first half of each pattern; pattern name, introduction, illustration, and context. It is better to remember the pattern name and the illustration.

• Read the detail of patterns in which you are interested. There are description of Problem, difficulties why the problem is a hard to solve as Forces, Solution, and Actions which are for solving the problem.

• You can find a learning pattern according to your situation by using the list of Contexts.

• Use Pattern Names of their learning patterns as a common language, when you talk about learning with other students or teachers.

Learning Design is important to do Making Opportunities for Learning . For cultivating the opportunity, keep the tips of Creative Learning in mind, and you can learn with excitement. Open-Process Learning helps you recognize the significance of communities that you are in.

References

  1. Iba, T., & Miyake, T. (2010). Learning Patterns: a pattern language for creative learning II. In Proceedings of the 1st Asian Conference on Pattern Languages of Programs (p. 4). New York:ACM.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.
  3. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.