Problem Solving Machine
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Problem Solving Machine | |
Contributors | Joseph Bergin, Jutta Eckstein, Markus Völter, Mariana Sipos, Eugene Wallingford, Klaus Marquardt, Jane Chandler, Helen Sharp, Mary Lynn Manns |
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Last modification | May 16, 2017 |
Source | Bergin et al. (2012)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Stress software development as a means of solving problems. From the outset introduce problems that are familiar and well understood by the students but which have sufficient complexity to demonstrate the added value of the software solution. Provide prebuilt components, as a problem-solving toolkit, which can, at a later stage, be ‘unwrapped' to reveal the detailed syntax of their implementation[1].