Difference between revisions of "Colorful Analogy"
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
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|source= Anthony (1996)<ref name="Anthony1996">Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..</ref> | |source= Anthony (1996)<ref name="Anthony1996">Anthony, D. L. (1996). [http://ianchaiwriting.50megs.com/classroom-ed.html Patterns for classroom education.] In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..</ref> | ||
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Revision as of 05:59, 22 September 2016
Colorful Analogy | |
Contributors | |
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Last modification | September 22, 2016 |
Source | Anthony (1996)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Use a colorful analogy to introduce a concept that has a lot of boring, detailed ramifications. This also provides a place to go back to to recall the details.[1]
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Related to Imagination Stimulation[2] and Consistent Metaphor.
Example
References
- ↑ 1.0 1.1 Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..
- ↑ Köppe, C., & Schalken-Pinkster, J. (2015). Lecture design patterns: laying the foundation. In Proceedings of the 18th European Conference on Pattern Languages of Program, EuroPLoP 2013 (p. 4). New York:ACM.