Difference between revisions of "Proactive Mirror"

From Open Pattern Repository for Online Learning Systems
Jump to navigation Jump to search
(Created patlet for pattern)
 
(Added contributors)
Line 4: Line 4:
{{Infobox_designpattern
{{Infobox_designpattern
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= <!-- List of contributors separated by a " , "comma. This is optional so you can remove this field if there are no contributors -->
|contributor= [[Yuji Harashima]], [[Tetsuro Kubota]], [[Takashi Iba]]
|source= Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs'', EuroPLoP 2014 (p. 7). ACM:New York.</ref>
|source= Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs'', EuroPLoP 2014 (p. 7). ACM:New York.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->

Revision as of 12:19, 6 April 2017


Proactive Mirror
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification April 6, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

When you concentrate on proceeding the project, you often overlook learners’ personal problem. Talk with each learner and draw out more clear and better idea, that makes progress of the project and solve the learners’ problem.[1]

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.